Use movement type constants in object_event macros
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@@ -1,9 +1,9 @@
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BattleFrontier_ReceptionGate_EventObjects: @ 853D420
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 0, 11, 0, 10, 1, 1, 0, 0, BattleFrontier_ReceptionGate_EventScript_2662FC, 0
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object_event 2, EVENT_OBJ_GFX_TEALA, 0, 8, 11, 0, 9, 1, 1, 0, 0, BattleFrontier_ReceptionGate_EventScript_266310, 0
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object_event 3, EVENT_OBJ_GFX_MAN_2, 0, 8, 4, 0, 9, 1, 1, 0, 0, BattleFrontier_ReceptionGate_EventScript_266436, 0
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object_event 4, EVENT_OBJ_GFX_SCOTT, 0, 4, 5, 3, 8, 1, 1, 0, 0, 0x0, 836
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object_event 5, EVENT_OBJ_GFX_MAN_2, 0, 0, 4, 0, 10, 1, 1, 0, 0, BattleFrontier_ReceptionGate_EventScript_2664F4, 0
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 0, 11, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_ReceptionGate_EventScript_2662FC, 0
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object_event 2, EVENT_OBJ_GFX_TEALA, 0, 8, 11, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_ReceptionGate_EventScript_266310, 0
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object_event 3, EVENT_OBJ_GFX_MAN_2, 0, 8, 4, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_ReceptionGate_EventScript_266436, 0
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object_event 4, EVENT_OBJ_GFX_SCOTT, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 836
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object_event 5, EVENT_OBJ_GFX_MAN_2, 0, 0, 4, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_ReceptionGate_EventScript_2664F4, 0
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BattleFrontier_ReceptionGate_MapWarps: @ 853D498
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warp_def 4, 13, 0, 8, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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