Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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BattleFrontier_ScottsHouse_EventObjects: @ 853D2B0
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object_event 1, EVENT_OBJ_GFX_SCOTT, 0, 2, 3, 3, 1, 1, 1, 0, 0, BattleFrontier_ScottsHouse_EventScript_2636A8, 0
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object_event 1, EVENT_OBJ_GFX_SCOTT, 0, 2, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_ScottsHouse_EventScript_2636A8, 0
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BattleFrontier_ScottsHouse_MapWarps: @ 853D2C8
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warp_def 2, 7, 3, 5, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
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