Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,5 +1,5 @@
BattleFrontier_ScottsHouse_EventObjects: @ 853D2B0
object_event 1, EVENT_OBJ_GFX_SCOTT, 0, 2, 3, 3, 1, 1, 1, 0, 0, BattleFrontier_ScottsHouse_EventScript_2636A8, 0
object_event 1, EVENT_OBJ_GFX_SCOTT, 0, 2, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_ScottsHouse_EventScript_2636A8, 0
BattleFrontier_ScottsHouse_MapWarps: @ 853D2C8
warp_def 2, 7, 3, 5, MAP_BATTLE_FRONTIER_OUTSIDE_WEST