Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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BirthIsland_Exterior_EventObjects: @ 853D7DC
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object_event 1, EVENT_OBJ_GFX_DEOXYS_TRIANGLE, 0, 15, 12, 3, 8, 1, 1, 0, 0, BirthIsland_Exterior_EventScript_267F83, 764
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object_event 2, EVENT_OBJ_GFX_DEOXYS, 0, 15, 3, 0, 8, 1, 1, 0, 0, 0x0, 763
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object_event 1, EVENT_OBJ_GFX_DEOXYS_TRIANGLE, 0, 15, 12, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BirthIsland_Exterior_EventScript_267F83, 764
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object_event 2, EVENT_OBJ_GFX_DEOXYS, 0, 15, 3, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 763
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BirthIsland_Exterior_MapWarps: @ 853D80C
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warp_def 15, 24, 0, 0, MAP_BIRTH_ISLAND_HARBOR
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