Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,6 +1,6 @@
BirthIsland_Harbor_EventObjects: @ 853D828
object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 8, 5, 0, 7, 1, 1, 0, 0, BirthIsland_Harbor_EventScript_26805D, 0
object_event 2, EVENT_OBJ_GFX_SS_TIDAL, 0, 8, 7, 1, 10, 1, 1, 0, 0, 0x0, 0
object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 8, 5, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, BirthIsland_Harbor_EventScript_26805D, 0
object_event 2, EVENT_OBJ_GFX_SS_TIDAL, 0, 8, 7, 1, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0
BirthIsland_Harbor_MapWarps: @ 853D858
warp_def 8, 2, 0, 0, MAP_BIRTH_ISLAND_EXTERIOR