Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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BirthIsland_Harbor_EventObjects: @ 853D828
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object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 8, 5, 0, 7, 1, 1, 0, 0, BirthIsland_Harbor_EventScript_26805D, 0
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object_event 2, EVENT_OBJ_GFX_SS_TIDAL, 0, 8, 7, 1, 10, 1, 1, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 8, 5, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, BirthIsland_Harbor_EventScript_26805D, 0
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object_event 2, EVENT_OBJ_GFX_SS_TIDAL, 0, 8, 7, 1, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0
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BirthIsland_Harbor_MapWarps: @ 853D858
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warp_def 8, 2, 0, 0, MAP_BIRTH_ISLAND_EXTERIOR
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