Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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CaveOfOrigin_B1F_EventObjects: @ 8535DD0
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object_event 1, EVENT_OBJ_GFX_WALLACE, 0, 9, 13, 3, 7, 1, 1, 0, 0, CaveOfOrigin_B1F_EventScript_2357A9, 820
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object_event 1, EVENT_OBJ_GFX_WALLACE, 0, 9, 13, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, CaveOfOrigin_B1F_EventScript_2357A9, 820
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CaveOfOrigin_B1F_MapWarps: @ 8535DE8
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warp_def 9, 3, 3, 1, MAP_CAVE_OF_ORIGIN_1F
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