Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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DesertUnderpass_EventObjects: @ 85376D4
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object_event 1, EVENT_OBJ_GFX_FOSSIL, 0, 132, 10, 0, 8, 1, 1, 0, 0, DesertUnderpass_EventScript_23AF41, 874
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object_event 1, EVENT_OBJ_GFX_FOSSIL, 0, 132, 10, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, DesertUnderpass_EventScript_23AF41, 874
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DesertUnderpass_MapWarps: @ 85376EC
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warp_def 10, 12, 0, 2, MAP_ROUTE114_FOSSIL_MANIACS_TUNNEL
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