Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,9 +1,9 @@
DewfordTown_EventObjects: @ 8527964
object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 7, 12, 3, 5, 1, 0, 0, 0, DewfordTown_EventScript_1E95B1, 0
object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 12, 9, 3, 9, 0, 1, 0, 3, DewfordTown_EventScript_1E9511, 740
object_event 3, EVENT_OBJ_GFX_FISHERMAN, 0, 12, 14, 3, 5, 1, 0, 0, 0, DewfordTown_EventScript_1E95D5, 0
object_event 4, EVENT_OBJ_GFX_MR_BRINEYS_BOAT, 0, 12, 8, 1, 8, 0, 0, 0, 0, 0x0, 743
object_event 5, EVENT_OBJ_GFX_BOY_1, 0, 1, 6, 3, 1, 0, 0, 0, 0, DewfordTown_EventScript_1E9922, 0
object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 7, 12, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, DewfordTown_EventScript_1E95B1, 0
object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 12, 9, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 1, 0, 3, DewfordTown_EventScript_1E9511, 740
object_event 3, EVENT_OBJ_GFX_FISHERMAN, 0, 12, 14, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, DewfordTown_EventScript_1E95D5, 0
object_event 4, EVENT_OBJ_GFX_MR_BRINEYS_BOAT, 0, 12, 8, 1, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, 0x0, 743
object_event 5, EVENT_OBJ_GFX_BOY_1, 0, 1, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, DewfordTown_EventScript_1E9922, 0
DewfordTown_MapWarps: @ 85279DC
warp_def 3, 3, 0, 0, MAP_DEWFORD_TOWN_HALL