Use movement type constants in object_event macros
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@@ -1,9 +1,9 @@
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DewfordTown_EventObjects: @ 8527964
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object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 7, 12, 3, 5, 1, 0, 0, 0, DewfordTown_EventScript_1E95B1, 0
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object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 12, 9, 3, 9, 0, 1, 0, 3, DewfordTown_EventScript_1E9511, 740
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object_event 3, EVENT_OBJ_GFX_FISHERMAN, 0, 12, 14, 3, 5, 1, 0, 0, 0, DewfordTown_EventScript_1E95D5, 0
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object_event 4, EVENT_OBJ_GFX_MR_BRINEYS_BOAT, 0, 12, 8, 1, 8, 0, 0, 0, 0, 0x0, 743
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object_event 5, EVENT_OBJ_GFX_BOY_1, 0, 1, 6, 3, 1, 0, 0, 0, 0, DewfordTown_EventScript_1E9922, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 7, 12, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, DewfordTown_EventScript_1E95B1, 0
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object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 12, 9, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 1, 0, 3, DewfordTown_EventScript_1E9511, 740
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object_event 3, EVENT_OBJ_GFX_FISHERMAN, 0, 12, 14, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, DewfordTown_EventScript_1E95D5, 0
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object_event 4, EVENT_OBJ_GFX_MR_BRINEYS_BOAT, 0, 12, 8, 1, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, 0x0, 743
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object_event 5, EVENT_OBJ_GFX_BOY_1, 0, 1, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, DewfordTown_EventScript_1E9922, 0
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DewfordTown_MapWarps: @ 85279DC
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warp_def 3, 3, 0, 0, MAP_DEWFORD_TOWN_HALL
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