Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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DewfordTown_House2_EventObjects: @ 852DD5C
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object_event 1, EVENT_OBJ_GFX_MAN_4, 0, 6, 5, 3, 10, 0, 0, 0, 0, DewfordTown_House2_EventScript_1FE22E, 0
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object_event 2, EVENT_OBJ_GFX_BOY_2, 0, 2, 3, 3, 1, 0, 0, 0, 0, DewfordTown_House2_EventScript_1FE271, 0
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object_event 1, EVENT_OBJ_GFX_MAN_4, 0, 6, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, DewfordTown_House2_EventScript_1FE22E, 0
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object_event 2, EVENT_OBJ_GFX_BOY_2, 0, 2, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, DewfordTown_House2_EventScript_1FE271, 0
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DewfordTown_House2_MapWarps: @ 852DD8C
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warp_def 3, 8, 0, 4, MAP_DEWFORD_TOWN
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