Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
EverGrandeCity_ChampionsRoom_EventObjects: @ 8533700
object_event 1, EVENT_OBJ_GFX_WALLACE, 0, 6, 5, 3, 8, 0, 0, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 6, 12, 3, 7, 0, 0, 0, 0, 0x0, 920
object_event 3, EVENT_OBJ_GFX_PROF_BIRCH, 0, 6, 12, 3, 7, 0, 0, 0, 0, 0x0, 921
object_event 1, EVENT_OBJ_GFX_WALLACE, 0, 6, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 6, 12, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 920
object_event 3, EVENT_OBJ_GFX_PROF_BIRCH, 0, 6, 12, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 921
EverGrandeCity_ChampionsRoom_MapWarps: @ 8533748
warp_def 6, 12, 3, 1, MAP_EVER_GRANDE_CITY_HALL4