Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,5 +1,5 @@
EverGrandeCity_DrakesRoom_EventObjects: @ 85336C4
object_event 1, EVENT_OBJ_GFX_DRAKE, 0, 6, 5, 3, 8, 0, 0, 0, 0, EverGrandeCity_DrakesRoom_EventScript_2286F3, 0
object_event 1, EVENT_OBJ_GFX_DRAKE, 0, 6, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, EverGrandeCity_DrakesRoom_EventScript_2286F3, 0
EverGrandeCity_DrakesRoom_MapWarps: @ 85336DC
warp_def 6, 13, 3, 1, MAP_EVER_GRANDE_CITY_HALL3