Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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EverGrandeCity_PokemonLeague_1F_EventObjects: @ 8533860
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object_event 1, EVENT_OBJ_GFX_NURSE, 0, 3, 2, 3, 8, 0, 0, 0, 0, EverGrandeCity_PokemonLeague_1F_EventScript_2295FC, 0
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object_event 2, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 16, 2, 3, 8, 0, 0, 0, 0, EverGrandeCity_PokemonLeague_1F_EventScript_22960A, 0
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object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 8, 2, 3, 8, 1, 1, 0, 0, EverGrandeCity_PokemonLeague_1F_EventScript_229636, 0
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object_event 4, EVENT_OBJ_GFX_MAN_4, 0, 11, 2, 3, 8, 1, 1, 0, 0, EverGrandeCity_PokemonLeague_1F_EventScript_229636, 0
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object_event 1, EVENT_OBJ_GFX_NURSE, 0, 3, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, EverGrandeCity_PokemonLeague_1F_EventScript_2295FC, 0
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object_event 2, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 16, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, EverGrandeCity_PokemonLeague_1F_EventScript_22960A, 0
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object_event 3, EVENT_OBJ_GFX_MAN_4, 0, 8, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, EverGrandeCity_PokemonLeague_1F_EventScript_229636, 0
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object_event 4, EVENT_OBJ_GFX_MAN_4, 0, 11, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, EverGrandeCity_PokemonLeague_1F_EventScript_229636, 0
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EverGrandeCity_PokemonLeague_1F_MapWarps: @ 85338C0
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warp_def 9, 11, 3, 0, MAP_EVER_GRANDE_CITY
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