Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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EverGrandeCity_SidneysRoom_EventObjects: @ 8533610
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object_event 1, EVENT_OBJ_GFX_SIDNEY, 0, 6, 5, 3, 8, 0, 0, 0, 0, EverGrandeCity_SidneysRoom_EventScript_227F64, 0
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object_event 1, EVENT_OBJ_GFX_SIDNEY, 0, 6, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, EverGrandeCity_SidneysRoom_EventScript_227F64, 0
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EverGrandeCity_SidneysRoom_MapWarps: @ 8533628
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warp_def 6, 13, 3, 1, MAP_EVER_GRANDE_CITY_HALL5
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