Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,8 +1,8 @@
FallarborTown_EventObjects: @ 8527BE0
object_event 1, EVENT_OBJ_GFX_GIRL_1, 0, 8, 11, 3, 8, 0, 1, 0, 0, FallarborTown_EventScript_1EB22B, 0
object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 11, 9, 3, 5, 1, 0, 0, 0, FallarborTown_EventScript_1EB20C, 0
object_event 3, EVENT_OBJ_GFX_GENTLEMAN, 0, 11, 15, 3, 3, 1, 1, 0, 0, FallarborTown_EventScript_1EB234, 0
object_event 4, EVENT_OBJ_GFX_AZURILL, 0, 8, 12, 3, 1, 1, 0, 0, 0, FallarborTown_EventScript_1EB23D, 907
object_event 1, EVENT_OBJ_GFX_GIRL_1, 0, 8, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 1, 0, 0, FallarborTown_EventScript_1EB22B, 0
object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 11, 9, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, FallarborTown_EventScript_1EB20C, 0
object_event 3, EVENT_OBJ_GFX_GENTLEMAN, 0, 11, 15, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 1, 1, 0, 0, FallarborTown_EventScript_1EB234, 0
object_event 4, EVENT_OBJ_GFX_AZURILL, 0, 8, 12, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 0, 0, 0, FallarborTown_EventScript_1EB23D, 907
FallarborTown_MapWarps: @ 8527C40
warp_def 15, 15, 0, 0, MAP_FALLARBOR_TOWN_MART