Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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FallarborTown_EventObjects: @ 8527BE0
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object_event 1, EVENT_OBJ_GFX_GIRL_1, 0, 8, 11, 3, 8, 0, 1, 0, 0, FallarborTown_EventScript_1EB22B, 0
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object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 11, 9, 3, 5, 1, 0, 0, 0, FallarborTown_EventScript_1EB20C, 0
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object_event 3, EVENT_OBJ_GFX_GENTLEMAN, 0, 11, 15, 3, 3, 1, 1, 0, 0, FallarborTown_EventScript_1EB234, 0
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object_event 4, EVENT_OBJ_GFX_AZURILL, 0, 8, 12, 3, 1, 1, 0, 0, 0, FallarborTown_EventScript_1EB23D, 907
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object_event 1, EVENT_OBJ_GFX_GIRL_1, 0, 8, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 1, 0, 0, FallarborTown_EventScript_1EB22B, 0
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object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 11, 9, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, FallarborTown_EventScript_1EB20C, 0
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object_event 3, EVENT_OBJ_GFX_GENTLEMAN, 0, 11, 15, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 1, 1, 0, 0, FallarborTown_EventScript_1EB234, 0
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object_event 4, EVENT_OBJ_GFX_AZURILL, 0, 8, 12, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 0, 0, 0, FallarborTown_EventScript_1EB23D, 907
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FallarborTown_MapWarps: @ 8527C40
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warp_def 15, 15, 0, 0, MAP_FALLARBOR_TOWN_MART
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