Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
FallarborTown_House1_EventObjects: @ 852E5B8
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 6, 4, 3, 2, 1, 1, 0, 0, FallarborTown_House1_EventScript_200F13, 928
object_event 2, EVENT_OBJ_GFX_WOMAN_3, 0, 5, 6, 3, 5, 1, 0, 0, 0, FallarborTown_House1_EventScript_200FBC, 0
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 6, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, FallarborTown_House1_EventScript_200F13, 928
object_event 2, EVENT_OBJ_GFX_WOMAN_3, 0, 5, 6, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, FallarborTown_House1_EventScript_200FBC, 0
FallarborTown_House1_MapWarps: @ 852E5E8
warp_def 3, 8, 0, 3, MAP_FALLARBOR_TOWN