Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
FallarborTown_House2_EventObjects: @ 852E60C
object_event 1, EVENT_OBJ_GFX_FAT_MAN, 0, 4, 4, 3, 8, 0, 0, 0, 0, FallarborTown_House2_EventScript_201383, 0
object_event 1, EVENT_OBJ_GFX_FAT_MAN, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FallarborTown_House2_EventScript_201383, 0
FallarborTown_House2_MapWarps: @ 852E624
warp_def 3, 7, 0, 4, MAP_FALLARBOR_TOWN