Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+5 -5
View File
@@ -1,9 +1,9 @@
FallarborTown_Mart_EventObjects: @ 852E2D4
object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, 10, 0, 0, 0, 0, FallarborTown_Mart_EventScript_1FFCBF, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_3, 0, 5, 3, 3, 2, 1, 1, 0, 0, FallarborTown_Mart_EventScript_1FFCF4, 0
object_event 3, EVENT_OBJ_GFX_MAN_3, 0, 9, 6, 3, 8, 0, 0, 0, 0, FallarborTown_Mart_EventScript_1FFCFD, 0
object_event 4, EVENT_OBJ_GFX_SKITTY, 0, 2, 5, 3, 1, 1, 1, 0, 0, FallarborTown_Mart_EventScript_1FFD06, 0
object_event 5, EVENT_OBJ_GFX_GIRL_2, 0, 7, 2, 3, 7, 0, 0, 0, 0, FallarborTown_Mart_EventScript_2C80B6, 0
object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, FallarborTown_Mart_EventScript_1FFCBF, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_3, 0, 5, 3, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, FallarborTown_Mart_EventScript_1FFCF4, 0
object_event 3, EVENT_OBJ_GFX_MAN_3, 0, 9, 6, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FallarborTown_Mart_EventScript_1FFCFD, 0
object_event 4, EVENT_OBJ_GFX_SKITTY, 0, 2, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, FallarborTown_Mart_EventScript_1FFD06, 0
object_event 5, EVENT_OBJ_GFX_GIRL_2, 0, 7, 2, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, FallarborTown_Mart_EventScript_2C80B6, 0
FallarborTown_Mart_MapWarps: @ 852E34C
warp_def 3, 7, 0, 0, MAP_FALLARBOR_TOWN