Use movement type constants in object_event macros
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
FarawayIsland_Entrance_EventObjects: @ 853D710
|
||||
object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 13, 39, 3, 7, 0, 0, 0, 0, FarawayIsland_Entrance_EventScript_267CA2, 0
|
||||
object_event 2, EVENT_OBJ_GFX_SS_TIDAL, 0, 13, 41, 1, 10, 0, 0, 0, 0, 0x0, 0
|
||||
object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 13, 39, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, FarawayIsland_Entrance_EventScript_267CA2, 0
|
||||
object_event 2, EVENT_OBJ_GFX_SS_TIDAL, 0, 13, 41, 1, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 0
|
||||
|
||||
FarawayIsland_Entrance_MapWarps: @ 853D740
|
||||
warp_def 22, 7, 3, 0, MAP_FARAWAY_ISLAND_INTERIOR
|
||||
|
||||
Reference in New Issue
Block a user