Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
FarawayIsland_Entrance_EventObjects: @ 853D710
object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 13, 39, 3, 7, 0, 0, 0, 0, FarawayIsland_Entrance_EventScript_267CA2, 0
object_event 2, EVENT_OBJ_GFX_SS_TIDAL, 0, 13, 41, 1, 10, 0, 0, 0, 0, 0x0, 0
object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 13, 39, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, FarawayIsland_Entrance_EventScript_267CA2, 0
object_event 2, EVENT_OBJ_GFX_SS_TIDAL, 0, 13, 41, 1, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 0
FarawayIsland_Entrance_MapWarps: @ 853D740
warp_def 22, 7, 3, 0, MAP_FARAWAY_ISLAND_INTERIOR