Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,5 +1,5 @@
FarawayIsland_Interior_EventObjects: @ 853D7A0
object_event 1, EVENT_OBJ_GFX_MEW, 0, 13, 17, 3, 60, 15, 15, 0, 1, FarawayIsland_Interior_EventScript_267DF2, 718
object_event 1, EVENT_OBJ_GFX_MEW, 0, 13, 17, 3, MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS, 15, 15, 0, 1, FarawayIsland_Interior_EventScript_267DF2, 718
FarawayIsland_Interior_MapWarps: @ 853D7B8
warp_def 12, 19, 0, 0, MAP_FARAWAY_ISLAND_ENTRANCE