Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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FarawayIsland_Interior_EventObjects: @ 853D7A0
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object_event 1, EVENT_OBJ_GFX_MEW, 0, 13, 17, 3, 60, 15, 15, 0, 1, FarawayIsland_Interior_EventScript_267DF2, 718
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object_event 1, EVENT_OBJ_GFX_MEW, 0, 13, 17, 3, MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS, 15, 15, 0, 1, FarawayIsland_Interior_EventScript_267DF2, 718
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FarawayIsland_Interior_MapWarps: @ 853D7B8
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warp_def 12, 19, 0, 0, MAP_FARAWAY_ISLAND_ENTRANCE
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