Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,12 +1,12 @@
FieryPath_EventObjects: @ 8534C80
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 8, 3, 3, 1, 1, 1, 0, 0, FieryPath_EventScript_29119E, 1091
object_event 2, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 10, 15, 3, 1, 0, 0, 0, 0, FieryPath_EventScript_2908BA, 17
object_event 3, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 17, 15, 3, 1, 0, 0, 0, 0, FieryPath_EventScript_2908BA, 18
object_event 4, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 8, 11, 3, 1, 0, 0, 0, 0, FieryPath_EventScript_2908BA, 19
object_event 5, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 3, 12, 3, 1, 0, 0, 0, 0, FieryPath_EventScript_2908BA, 20
object_event 6, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 6, 23, 3, 1, 0, 0, 0, 0, FieryPath_EventScript_2908BA, 21
object_event 7, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 5, 24, 3, 1, 0, 0, 0, 0, FieryPath_EventScript_2908BA, 22
object_event 8, EVENT_OBJ_GFX_ITEM_BALL, 0, 7, 32, 3, 1, 1, 1, 0, 0, FieryPath_EventScript_291191, 1111
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 8, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, FieryPath_EventScript_29119E, 1091
object_event 2, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 10, 15, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FieryPath_EventScript_2908BA, 17
object_event 3, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 17, 15, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FieryPath_EventScript_2908BA, 18
object_event 4, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 8, 11, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FieryPath_EventScript_2908BA, 19
object_event 5, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 3, 12, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FieryPath_EventScript_2908BA, 20
object_event 6, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 6, 23, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FieryPath_EventScript_2908BA, 21
object_event 7, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 5, 24, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FieryPath_EventScript_2908BA, 22
object_event 8, EVENT_OBJ_GFX_ITEM_BALL, 0, 7, 32, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, FieryPath_EventScript_291191, 1111
FieryPath_MapWarps: @ 8534D40
warp_def 26, 36, 3, 4, MAP_ROUTE112