Use movement type constants in object_event macros
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@@ -1,11 +1,11 @@
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FortreeCity_EventObjects: @ 8526B9C
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object_event 1, EVENT_OBJ_GFX_MAN_2, 0, 31, 3, 4, 1, 0, 0, 0, 0, FortreeCity_EventScript_1E25B6, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_1, 0, 32, 16, 3, 2, 1, 1, 0, 0, FortreeCity_EventScript_1E25DE, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 32, 10, 3, 3, 0, 1, 0, 0, FortreeCity_EventScript_1E25BF, 0
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object_event 4, EVENT_OBJ_GFX_BOY_1, 0, 11, 14, 4, 1, 0, 0, 0, 0, FortreeCity_EventScript_1E25F0, 0
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object_event 5, EVENT_OBJ_GFX_OLD_MAN_2, 0, 8, 10, 3, 1, 0, 0, 0, 0, FortreeCity_EventScript_1E25E7, 0
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object_event 6, EVENT_OBJ_GFX_BOY_5, 0, 9, 16, 3, 8, 0, 0, 0, 0, FortreeCity_EventScript_1E25F9, 0
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object_event 7, EVENT_OBJ_GFX_KECLEON_1, 0, 25, 8, 3, 76, 1, 1, 0, 0, FortreeCity_EventScript_1E2614, 969
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object_event 1, EVENT_OBJ_GFX_MAN_2, 0, 31, 3, 4, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FortreeCity_EventScript_1E25B6, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_1, 0, 32, 16, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, FortreeCity_EventScript_1E25DE, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_7, 0, 32, 10, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 0, 1, 0, 0, FortreeCity_EventScript_1E25BF, 0
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object_event 4, EVENT_OBJ_GFX_BOY_1, 0, 11, 14, 4, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FortreeCity_EventScript_1E25F0, 0
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object_event 5, EVENT_OBJ_GFX_OLD_MAN_2, 0, 8, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, FortreeCity_EventScript_1E25E7, 0
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object_event 6, EVENT_OBJ_GFX_BOY_5, 0, 9, 16, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_EventScript_1E25F9, 0
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object_event 7, EVENT_OBJ_GFX_KECLEON_1, 0, 25, 8, 3, MOVEMENT_TYPE_INVISIBLE, 1, 1, 0, 0, FortreeCity_EventScript_1E2614, 969
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FortreeCity_MapWarps: @ 8526C44
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warp_def 5, 6, 0, 0, MAP_FORTREE_CITY_POKEMON_CENTER_1F
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