Use movement type constants in object_event macros
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@@ -1,12 +1,12 @@
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FortreeCity_Gym_EventObjects: @ 8530C98
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object_event 1, EVENT_OBJ_GFX_WINONA, 0, 15, 2, 3, 8, 0, 0, 0, 0, FortreeCity_Gym_EventScript_2165C8, 0
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object_event 2, EVENT_OBJ_GFX_MAN_6, 0, 4, 14, 3, 8, 0, 0, 1, 3, FortreeCity_Gym_EventScript_2166A8, 0
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object_event 3, EVENT_OBJ_GFX_CAMPER, 0, 10, 10, 3, 9, 0, 0, 1, 2, FortreeCity_Gym_EventScript_2166D6, 0
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object_event 4, EVENT_OBJ_GFX_PICNICKER, 0, 5, 17, 3, 9, 0, 0, 1, 1, FortreeCity_Gym_EventScript_2166ED, 0
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object_event 5, EVENT_OBJ_GFX_MAN_6, 0, 9, 8, 3, 8, 0, 0, 1, 2, FortreeCity_Gym_EventScript_2166BF, 0
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object_event 6, EVENT_OBJ_GFX_MAN_2, 0, 15, 21, 3, 8, 0, 0, 0, 0, FortreeCity_Gym_EventScript_216732, 0
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object_event 7, EVENT_OBJ_GFX_MAN_6, 0, 4, 23, 3, 10, 1, 1, 1, 1, FortreeCity_Gym_EventScript_216704, 0
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object_event 8, EVENT_OBJ_GFX_MAN_6, 0, 1, 10, 3, 7, 1, 1, 1, 3, FortreeCity_Gym_EventScript_21671B, 0
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object_event 1, EVENT_OBJ_GFX_WINONA, 0, 15, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_Gym_EventScript_2165C8, 0
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object_event 2, EVENT_OBJ_GFX_MAN_6, 0, 4, 14, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 3, FortreeCity_Gym_EventScript_2166A8, 0
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object_event 3, EVENT_OBJ_GFX_CAMPER, 0, 10, 10, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 2, FortreeCity_Gym_EventScript_2166D6, 0
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object_event 4, EVENT_OBJ_GFX_PICNICKER, 0, 5, 17, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 1, FortreeCity_Gym_EventScript_2166ED, 0
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object_event 5, EVENT_OBJ_GFX_MAN_6, 0, 9, 8, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 2, FortreeCity_Gym_EventScript_2166BF, 0
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object_event 6, EVENT_OBJ_GFX_MAN_2, 0, 15, 21, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_Gym_EventScript_216732, 0
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object_event 7, EVENT_OBJ_GFX_MAN_6, 0, 4, 23, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 1, FortreeCity_Gym_EventScript_216704, 0
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object_event 8, EVENT_OBJ_GFX_MAN_6, 0, 1, 10, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 3, FortreeCity_Gym_EventScript_21671B, 0
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FortreeCity_Gym_MapWarps: @ 8530D58
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warp_def 15, 24, 0, 2, MAP_FORTREE_CITY
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