Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
FortreeCity_House1_EventObjects: @ 8530C2C
object_event 1, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 1, 3, 3, 10, 0, 0, 0, 0, FortreeCity_House1_EventScript_2162BB, 0
object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 2, 3, 3, 9, 0, 0, 0, 0, FortreeCity_House1_EventScript_216368, 0
object_event 3, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 7, 4, 3, 1, 1, 1, 0, 0, FortreeCity_House1_EventScript_21635F, 0
object_event 1, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, FortreeCity_House1_EventScript_2162BB, 0
object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, FortreeCity_House1_EventScript_216368, 0
object_event 3, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 7, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, FortreeCity_House1_EventScript_21635F, 0
FortreeCity_House1_MapWarps: @ 8530C74
warp_def 3, 5, 0, 1, MAP_FORTREE_CITY