Use movement type constants in object_event macros
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
FortreeCity_House1_EventObjects: @ 8530C2C
|
||||
object_event 1, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 1, 3, 3, 10, 0, 0, 0, 0, FortreeCity_House1_EventScript_2162BB, 0
|
||||
object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 2, 3, 3, 9, 0, 0, 0, 0, FortreeCity_House1_EventScript_216368, 0
|
||||
object_event 3, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 7, 4, 3, 1, 1, 1, 0, 0, FortreeCity_House1_EventScript_21635F, 0
|
||||
object_event 1, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, FortreeCity_House1_EventScript_2162BB, 0
|
||||
object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, FortreeCity_House1_EventScript_216368, 0
|
||||
object_event 3, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 7, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, FortreeCity_House1_EventScript_21635F, 0
|
||||
|
||||
FortreeCity_House1_MapWarps: @ 8530C74
|
||||
warp_def 3, 5, 0, 1, MAP_FORTREE_CITY
|
||||
|
||||
Reference in New Issue
Block a user