Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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FortreeCity_House2_EventObjects: @ 8530F30
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object_event 1, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 2, 3, 3, 5, 1, 0, 0, 0, FortreeCity_House2_EventScript_2177CB, 0
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object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 6, 3, 3, 9, 1, 0, 0, 0, FortreeCity_House2_EventScript_2C811E, 0
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object_event 1, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 2, 3, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, FortreeCity_House2_EventScript_2177CB, 0
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object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 6, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 0, 0, 0, FortreeCity_House2_EventScript_2C811E, 0
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FortreeCity_House2_MapWarps: @ 8530F60
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warp_def 3, 5, 0, 4, MAP_FORTREE_CITY
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