Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,6 +1,6 @@
FortreeCity_House2_EventObjects: @ 8530F30
object_event 1, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 2, 3, 3, 5, 1, 0, 0, 0, FortreeCity_House2_EventScript_2177CB, 0
object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 6, 3, 3, 9, 1, 0, 0, 0, FortreeCity_House2_EventScript_2C811E, 0
object_event 1, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 2, 3, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, FortreeCity_House2_EventScript_2177CB, 0
object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 6, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 0, 0, 0, FortreeCity_House2_EventScript_2C811E, 0
FortreeCity_House2_MapWarps: @ 8530F60
warp_def 3, 5, 0, 4, MAP_FORTREE_CITY