Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
FortreeCity_House3_EventObjects: @ 8530F84
object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 0, 3, 3, 10, 0, 0, 0, 0, FortreeCity_House3_EventScript_217AE8, 0
object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 5, 4, 3, 2, 1, 1, 0, 0, FortreeCity_House3_EventScript_217AF1, 0
object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 0, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, FortreeCity_House3_EventScript_217AE8, 0
object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 5, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, FortreeCity_House3_EventScript_217AF1, 0
FortreeCity_House3_MapWarps: @ 8530FB4
warp_def 3, 5, 0, 5, MAP_FORTREE_CITY