Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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FortreeCity_House3_EventObjects: @ 8530F84
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object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 0, 3, 3, 10, 0, 0, 0, 0, FortreeCity_House3_EventScript_217AE8, 0
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object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 5, 4, 3, 2, 1, 1, 0, 0, FortreeCity_House3_EventScript_217AF1, 0
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object_event 1, EVENT_OBJ_GFX_MANIAC, 0, 0, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, FortreeCity_House3_EventScript_217AE8, 0
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object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 5, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, FortreeCity_House3_EventScript_217AF1, 0
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FortreeCity_House3_MapWarps: @ 8530FB4
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warp_def 3, 5, 0, 5, MAP_FORTREE_CITY
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