Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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FortreeCity_House4_EventObjects: @ 8530FD8
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object_event 1, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 4, 3, 2, 1, 1, 0, 0, FortreeCity_House4_EventScript_217C81, 0
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object_event 2, EVENT_OBJ_GFX_BOY_3, 0, 1, 3, 3, 8, 0, 0, 0, 0, FortreeCity_House4_EventScript_217C8A, 0
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object_event 3, EVENT_OBJ_GFX_WINGULL, 0, 2, 3, 3, 8, 0, 0, 0, 0, FortreeCity_House4_EventScript_217D20, 933
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object_event 1, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, FortreeCity_House4_EventScript_217C81, 0
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object_event 2, EVENT_OBJ_GFX_BOY_3, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_House4_EventScript_217C8A, 0
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object_event 3, EVENT_OBJ_GFX_WINGULL, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_House4_EventScript_217D20, 933
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FortreeCity_House4_MapWarps: @ 8531020
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warp_def 3, 5, 0, 6, MAP_FORTREE_CITY
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