Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
FortreeCity_House4_EventObjects: @ 8530FD8
object_event 1, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 4, 3, 2, 1, 1, 0, 0, FortreeCity_House4_EventScript_217C81, 0
object_event 2, EVENT_OBJ_GFX_BOY_3, 0, 1, 3, 3, 8, 0, 0, 0, 0, FortreeCity_House4_EventScript_217C8A, 0
object_event 3, EVENT_OBJ_GFX_WINGULL, 0, 2, 3, 3, 8, 0, 0, 0, 0, FortreeCity_House4_EventScript_217D20, 933
object_event 1, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, FortreeCity_House4_EventScript_217C81, 0
object_event 2, EVENT_OBJ_GFX_BOY_3, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_House4_EventScript_217C8A, 0
object_event 3, EVENT_OBJ_GFX_WINGULL, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_House4_EventScript_217D20, 933
FortreeCity_House4_MapWarps: @ 8531020
warp_def 3, 5, 0, 6, MAP_FORTREE_CITY