Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
FortreeCity_House5_EventObjects: @ 8531044
object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 6, 4, 3, 20, 0, 0, 0, 0, FortreeCity_House5_EventScript_217EF2, 0
object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 6, 3, 3, 8, 0, 0, 0, 0, FortreeCity_House5_EventScript_217F04, 0
object_event 3, EVENT_OBJ_GFX_MAN_1, 0, 2, 4, 3, 10, 0, 0, 0, 0, FortreeCity_House5_EventScript_217EFB, 0
object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 6, 4, 3, MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT, 0, 0, 0, 0, FortreeCity_House5_EventScript_217EF2, 0
object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 6, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_House5_EventScript_217F04, 0
object_event 3, EVENT_OBJ_GFX_MAN_1, 0, 2, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, FortreeCity_House5_EventScript_217EFB, 0
FortreeCity_House5_MapWarps: @ 853108C
warp_def 3, 5, 0, 7, MAP_FORTREE_CITY