Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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FortreeCity_House5_EventObjects: @ 8531044
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object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 6, 4, 3, 20, 0, 0, 0, 0, FortreeCity_House5_EventScript_217EF2, 0
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object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 6, 3, 3, 8, 0, 0, 0, 0, FortreeCity_House5_EventScript_217F04, 0
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object_event 3, EVENT_OBJ_GFX_MAN_1, 0, 2, 4, 3, 10, 0, 0, 0, 0, FortreeCity_House5_EventScript_217EFB, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 6, 4, 3, MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT, 0, 0, 0, 0, FortreeCity_House5_EventScript_217EF2, 0
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object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 6, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_House5_EventScript_217F04, 0
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object_event 3, EVENT_OBJ_GFX_MAN_1, 0, 2, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, FortreeCity_House5_EventScript_217EFB, 0
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FortreeCity_House5_MapWarps: @ 853108C
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warp_def 3, 5, 0, 7, MAP_FORTREE_CITY
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