Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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GraniteCave_1F_EventObjects: @ 85343BC
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object_event 1, EVENT_OBJ_GFX_HIKER, 0, 36, 9, 3, 1, 0, 0, 0, 0, GraniteCave_1F_EventScript_22DA5E, 0
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object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 17, 7, 3, 8, 0, 0, 0, 0, GraniteCave_1F_EventScript_291150, 1050
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object_event 1, EVENT_OBJ_GFX_HIKER, 0, 36, 9, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, GraniteCave_1F_EventScript_22DA5E, 0
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object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 17, 7, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, GraniteCave_1F_EventScript_291150, 1050
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GraniteCave_1F_MapWarps: @ 85343EC
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warp_def 37, 12, 3, 0, MAP_ROUTE106
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