Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,6 +1,6 @@
GraniteCave_1F_EventObjects: @ 85343BC
object_event 1, EVENT_OBJ_GFX_HIKER, 0, 36, 9, 3, 1, 0, 0, 0, 0, GraniteCave_1F_EventScript_22DA5E, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 17, 7, 3, 8, 0, 0, 0, 0, GraniteCave_1F_EventScript_291150, 1050
object_event 1, EVENT_OBJ_GFX_HIKER, 0, 36, 9, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, GraniteCave_1F_EventScript_22DA5E, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 17, 7, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, GraniteCave_1F_EventScript_291150, 1050
GraniteCave_1F_MapWarps: @ 85343EC
warp_def 37, 12, 3, 0, MAP_ROUTE106