Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+3 -3
View File
@@ -1,7 +1,7 @@
LavaridgeTown_HerbShop_EventObjects: @ 852DDB0
object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 3, 2, 3, 8, 0, 0, 0, 0, LavaridgeTown_HerbShop_EventScript_1FE4D7, 0
object_event 2, EVENT_OBJ_GFX_OLD_MAN_2, 0, 7, 5, 3, 1, 1, 1, 0, 0, LavaridgeTown_HerbShop_EventScript_1FE505, 0
object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 9, 3, 3, 5, 1, 1, 0, 0, LavaridgeTown_HerbShop_EventScript_1FE4FC, 0
object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 3, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, LavaridgeTown_HerbShop_EventScript_1FE4D7, 0
object_event 2, EVENT_OBJ_GFX_OLD_MAN_2, 0, 7, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, LavaridgeTown_HerbShop_EventScript_1FE505, 0
object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 9, 3, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 1, 0, 0, LavaridgeTown_HerbShop_EventScript_1FE4FC, 0
LavaridgeTown_HerbShop_MapWarps: @ 852DDF8
warp_def 3, 7, 0, 0, MAP_LAVARIDGE_TOWN