Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+3 -3
View File
@@ -1,7 +1,7 @@
LavaridgeTown_House_EventObjects: @ 852E0DC
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 2, 3, 3, 1, 1, 1, 0, 0, LavaridgeTown_House_EventScript_1FF912, 0
object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 6, 6, 3, 1, 1, 1, 0, 0, LavaridgeTown_House_EventScript_1FF91B, 0
object_event 3, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 8, 4, 3, 2, 1, 1, 0, 0, LavaridgeTown_House_EventScript_2C804E, 0
object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 2, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, LavaridgeTown_House_EventScript_1FF912, 0
object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 6, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, LavaridgeTown_House_EventScript_1FF91B, 0
object_event 3, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 8, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LavaridgeTown_House_EventScript_2C804E, 0
LavaridgeTown_House_MapWarps: @ 852E124
warp_def 3, 7, 0, 4, MAP_LAVARIDGE_TOWN