Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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LavaridgeTown_House_EventObjects: @ 852E0DC
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 2, 3, 3, 1, 1, 1, 0, 0, LavaridgeTown_House_EventScript_1FF912, 0
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object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 6, 6, 3, 1, 1, 1, 0, 0, LavaridgeTown_House_EventScript_1FF91B, 0
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object_event 3, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 8, 4, 3, 2, 1, 1, 0, 0, LavaridgeTown_House_EventScript_2C804E, 0
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_2, 0, 2, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, LavaridgeTown_House_EventScript_1FF912, 0
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object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 6, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, LavaridgeTown_House_EventScript_1FF91B, 0
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object_event 3, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 8, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LavaridgeTown_House_EventScript_2C804E, 0
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LavaridgeTown_House_MapWarps: @ 852E124
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warp_def 3, 7, 0, 4, MAP_LAVARIDGE_TOWN
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