Use movement type constants in object_event macros
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@@ -1,8 +1,8 @@
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LavaridgeTown_PokemonCenter_1F_EventObjects: @ 852E1B4
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object_event 1, EVENT_OBJ_GFX_NURSE, 0, 7, 2, 3, 8, 0, 0, 0, 0, LavaridgeTown_PokemonCenter_1F_EventScript_1FFB0E, 0
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object_event 2, EVENT_OBJ_GFX_YOUNGSTER, 0, 11, 8, 3, 7, 0, 0, 0, 0, LavaridgeTown_PokemonCenter_1F_EventScript_1FFB1C, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_4, 0, 10, 6, 0, 9, 0, 0, 0, 0, LavaridgeTown_PokemonCenter_1F_EventScript_1FFB25, 0
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object_event 4, EVENT_OBJ_GFX_GENTLEMAN, 0, 1, 3, 3, 10, 0, 0, 0, 0, LavaridgeTown_PokemonCenter_1F_EventScript_1FFB2E, 0
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object_event 1, EVENT_OBJ_GFX_NURSE, 0, 7, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, LavaridgeTown_PokemonCenter_1F_EventScript_1FFB0E, 0
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object_event 2, EVENT_OBJ_GFX_YOUNGSTER, 0, 11, 8, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, LavaridgeTown_PokemonCenter_1F_EventScript_1FFB1C, 0
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object_event 3, EVENT_OBJ_GFX_WOMAN_4, 0, 10, 6, 0, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, LavaridgeTown_PokemonCenter_1F_EventScript_1FFB25, 0
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object_event 4, EVENT_OBJ_GFX_GENTLEMAN, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, LavaridgeTown_PokemonCenter_1F_EventScript_1FFB2E, 0
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LavaridgeTown_PokemonCenter_1F_MapWarps: @ 852E214
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warp_def 7, 8, 3, 3, MAP_LAVARIDGE_TOWN
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