Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,8 +1,8 @@
LilycoveCity_DepartmentStoreRooftop_EventObjects: @ 853241C
object_event 1, EVENT_OBJ_GFX_MAN_2, 0, 4, 4, 3, 7, 0, 0, 0, 0, LilycoveCity_DepartmentStoreRooftop_EventScript_220268, 0
object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 7, 5, 3, 5, 1, 0, 0, 0, LilycoveCity_DepartmentStoreRooftop_EventScript_22028C, 0
object_event 3, EVENT_OBJ_GFX_ROOFTOP_SALE_WOMAN, 0, 6, 1, 3, 8, 1, 1, 0, 0, LilycoveCity_DepartmentStoreRooftop_EventScript_22022F, 962
object_event 4, EVENT_OBJ_GFX_WOMAN_4, 0, 15, 5, 3, 8, 1, 0, 0, 0, LilycoveCity_DepartmentStoreRooftop_EventScript_2C8186, 0
object_event 1, EVENT_OBJ_GFX_MAN_2, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, LilycoveCity_DepartmentStoreRooftop_EventScript_220268, 0
object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 7, 5, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, LilycoveCity_DepartmentStoreRooftop_EventScript_22028C, 0
object_event 3, EVENT_OBJ_GFX_ROOFTOP_SALE_WOMAN, 0, 6, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, LilycoveCity_DepartmentStoreRooftop_EventScript_22022F, 962
object_event 4, EVENT_OBJ_GFX_WOMAN_4, 0, 15, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 0, 0, 0, LilycoveCity_DepartmentStoreRooftop_EventScript_2C8186, 0
LilycoveCity_DepartmentStoreRooftop_MapWarps: @ 853247C
warp_def 13, 3, 0, 2, MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F