Use movement type constants in object_event macros
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@@ -1,9 +1,9 @@
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LilycoveCity_Harbor_EventObjects: @ 8531E1C
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object_event 1, EVENT_OBJ_GFX_BEAUTY, 0, 8, 10, 3, 8, 0, 0, 0, 0, LilycoveCity_Harbor_EventScript_21E00F, 908
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object_event 2, EVENT_OBJ_GFX_SS_TIDAL, 0, 8, 9, 1, 10, 0, 0, 0, 0, 0x0, 861
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object_event 3, EVENT_OBJ_GFX_SAILOR, 0, 3, 13, 3, 2, 1, 1, 0, 0, LilycoveCity_Harbor_EventScript_21E637, 0
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object_event 4, EVENT_OBJ_GFX_SAILOR, 0, 8, 10, 3, 8, 0, 0, 0, 0, 0x0, 909
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object_event 5, EVENT_OBJ_GFX_OLD_MAN_1, 0, 8, 10, 3, 8, 1, 1, 0, 0, 0x0, 748
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object_event 1, EVENT_OBJ_GFX_BEAUTY, 0, 8, 10, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, LilycoveCity_Harbor_EventScript_21E00F, 908
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object_event 2, EVENT_OBJ_GFX_SS_TIDAL, 0, 8, 9, 1, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 861
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object_event 3, EVENT_OBJ_GFX_SAILOR, 0, 3, 13, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LilycoveCity_Harbor_EventScript_21E637, 0
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object_event 4, EVENT_OBJ_GFX_SAILOR, 0, 8, 10, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, 0x0, 909
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object_event 5, EVENT_OBJ_GFX_OLD_MAN_1, 0, 8, 10, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 748
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LilycoveCity_Harbor_MapWarps: @ 8531E94
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warp_def 11, 14, 0, 12, MAP_LILYCOVE_CITY
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