Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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LilycoveCity_House1_EventObjects: @ 8531EF4
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 4, 5, 3, 9, 1, 1, 0, 0, LilycoveCity_House1_EventScript_21ECCE, 0
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object_event 2, EVENT_OBJ_GFX_KECLEON_1, 0, 4, 4, 3, 8, 0, 0, 0, 0, LilycoveCity_House1_EventScript_21ECD7, 0
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, LilycoveCity_House1_EventScript_21ECCE, 0
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object_event 2, EVENT_OBJ_GFX_KECLEON_1, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, LilycoveCity_House1_EventScript_21ECD7, 0
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LilycoveCity_House1_MapWarps: @ 8531F24
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warp_def 3, 8, 0, 8, MAP_LILYCOVE_CITY
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