Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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LilycoveCity_House2_EventObjects: @ 8531F48
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object_event 1, EVENT_OBJ_GFX_FAT_MAN, 0, 0, 4, 3, 8, 0, 0, 0, 0, LilycoveCity_House2_EventScript_21ED75, 0
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object_event 1, EVENT_OBJ_GFX_FAT_MAN, 0, 0, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, LilycoveCity_House2_EventScript_21ED75, 0
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LilycoveCity_House2_MapWarps: @ 8531F60
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warp_def 2, 7, 0, 9, MAP_LILYCOVE_CITY
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