Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+6 -6
View File
@@ -1,10 +1,10 @@
LilycoveCity_House3_EventObjects: @ 8531F84
object_event 1, EVENT_OBJ_GFX_BOY_5, 0, 3, 4, 3, 8, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EF3D, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_2, 0, 7, 4, 3, 9, 0, 0, 0, 0, LilycoveCity_House3_EventScript_21EE4B, 0
object_event 3, EVENT_OBJ_GFX_BOY_5, 0, 1, 4, 3, 8, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EED5, 0
object_event 4, EVENT_OBJ_GFX_BOY_5, 0, 2, 5, 3, 7, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EF09, 0
object_event 5, EVENT_OBJ_GFX_BOY_5, 0, 2, 3, 3, 8, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EEA1, 0
object_event 6, EVENT_OBJ_GFX_MAN_1, 0, 7, 5, 3, 9, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EE8A, 0
object_event 1, EVENT_OBJ_GFX_BOY_5, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EF3D, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_2, 0, 7, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, LilycoveCity_House3_EventScript_21EE4B, 0
object_event 3, EVENT_OBJ_GFX_BOY_5, 0, 1, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EED5, 0
object_event 4, EVENT_OBJ_GFX_BOY_5, 0, 2, 5, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EF09, 0
object_event 5, EVENT_OBJ_GFX_BOY_5, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EEA1, 0
object_event 6, EVENT_OBJ_GFX_MAN_1, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EE8A, 0
LilycoveCity_House3_MapWarps: @ 8532014
warp_def 3, 7, 0, 10, MAP_LILYCOVE_CITY