Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
LilycoveCity_House4_EventObjects: @ 8532038
object_event 1, EVENT_OBJ_GFX_MAN_5, 0, 1, 4, 3, 2, 1, 1, 0, 0, LilycoveCity_House4_EventScript_21F5B5, 0
object_event 2, EVENT_OBJ_GFX_MAN_1, 0, 7, 4, 3, 2, 1, 1, 0, 0, LilycoveCity_House4_EventScript_21F5BE, 0
object_event 1, EVENT_OBJ_GFX_MAN_5, 0, 1, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LilycoveCity_House4_EventScript_21F5B5, 0
object_event 2, EVENT_OBJ_GFX_MAN_1, 0, 7, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LilycoveCity_House4_EventScript_21F5BE, 0
LilycoveCity_House4_MapWarps: @ 8532068
warp_def 3, 8, 0, 11, MAP_LILYCOVE_CITY