Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,8 +1,8 @@
LilycoveCity_LilycoveMuseum_2F_EventObjects: @ 8531428
object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 10, 8, 3, 7, 0, 0, 0, 0, LilycoveCity_LilycoveMuseum_2F_EventScript_219866, 0
object_event 2, EVENT_OBJ_GFX_GIRL_2, 0, 19, 10, 3, 2, 1, 1, 0, 0, LilycoveCity_LilycoveMuseum_2F_EventScript_21998A, 777
object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 7, 3, 3, 2, 1, 1, 0, 0, LilycoveCity_LilycoveMuseum_2F_EventScript_219993, 780
object_event 4, EVENT_OBJ_GFX_BOY_4, 0, 14, 6, 3, 2, 1, 1, 0, 0, LilycoveCity_LilycoveMuseum_2F_EventScript_21999C, 780
object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 10, 8, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, LilycoveCity_LilycoveMuseum_2F_EventScript_219866, 0
object_event 2, EVENT_OBJ_GFX_GIRL_2, 0, 19, 10, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LilycoveCity_LilycoveMuseum_2F_EventScript_21998A, 777
object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 7, 3, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LilycoveCity_LilycoveMuseum_2F_EventScript_219993, 780
object_event 4, EVENT_OBJ_GFX_BOY_4, 0, 14, 6, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LilycoveCity_LilycoveMuseum_2F_EventScript_21999C, 780
LilycoveCity_LilycoveMuseum_2F_MapWarps: @ 8531488
warp_def 13, 1, 0, 2, MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F