Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
@@ -1,20 +1,20 @@
LittlerootTown_BrendansHouse_2F_EventObjects: @ 852D1A0
object_event 1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 7, 1, 0, 8, 1, 0, 0, 0, LittlerootTown_BrendansHouse_2F_EventScript_1F94C1, 760
object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0x0, 174
object_event 3, EVENT_OBJ_GFX_TRADER, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0x0, 175
object_event 4, EVENT_OBJ_GFX_STORYTELLER, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0x0, 176
object_event 5, EVENT_OBJ_GFX_GIDDY, 0, 0, 3, 3, 1, 0, 0, 0, 0, 0x0, 177
object_event 6, EVENT_OBJ_GFX_PLACEHOLDER_1, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0x0, 178
object_event 7, EVENT_OBJ_GFX_PLACEHOLDER_2, 0, 0, 5, 4, 1, 0, 0, 0, 0, 0x0, 179
object_event 8, 246, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0x0, 180
object_event 9, 247, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0x0, 181
object_event 10, 248, 0, 1, 2, 3, 1, 0, 0, 0, 0, 0x0, 182
object_event 11, 249, 0, 1, 3, 3, 1, 0, 0, 0, 0, 0x0, 183
object_event 12, 250, 0, 1, 4, 3, 1, 0, 0, 0, 0, 0x0, 184
object_event 13, 251, 0, 1, 5, 0, 1, 0, 0, 0, 0, 0x0, 185
object_event 14, EVENT_OBJ_GFX_MOM, 0, 7, 1, 3, 8, 1, 0, 0, 0, 0x0, 757
object_event 15, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 4, 0, 1, 1, 1, 0, 0, LittlerootTown_BrendansHouse_2F_EventScript_1F8481, 817
object_event 16, EVENT_OBJ_GFX_SWABLU_DOLL, 0, 5, 5, 3, 1, 1, 1, 0, 0, 0x0, 815
object_event 1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 7, 1, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 0, 0, 0, LittlerootTown_BrendansHouse_2F_EventScript_1F94C1, 760
object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 0, 0, 0, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, 0x0, 174
object_event 3, EVENT_OBJ_GFX_TRADER, 0, 0, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, 0x0, 175
object_event 4, EVENT_OBJ_GFX_STORYTELLER, 0, 0, 2, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, 0x0, 176
object_event 5, EVENT_OBJ_GFX_GIDDY, 0, 0, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, 0x0, 177
object_event 6, EVENT_OBJ_GFX_PLACEHOLDER_1, 0, 0, 4, 0, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, 0x0, 178
object_event 7, EVENT_OBJ_GFX_PLACEHOLDER_2, 0, 0, 5, 4, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, 0x0, 179
object_event 8, 246, 0, 1, 0, 0, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, 0x0, 180
object_event 9, 247, 0, 1, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, 0x0, 181
object_event 10, 248, 0, 1, 2, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, 0x0, 182
object_event 11, 249, 0, 1, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, 0x0, 183
object_event 12, 250, 0, 1, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, 0x0, 184
object_event 13, 251, 0, 1, 5, 0, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, 0x0, 185
object_event 14, EVENT_OBJ_GFX_MOM, 0, 7, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 0, 0, 0, 0x0, 757
object_event 15, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 4, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, LittlerootTown_BrendansHouse_2F_EventScript_1F8481, 817
object_event 16, EVENT_OBJ_GFX_SWABLU_DOLL, 0, 5, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 815
LittlerootTown_BrendansHouse_2F_MapWarps: @ 852D320
warp_def 7, 1, 0, 2, MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F