Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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MauvilleCity_House1_EventObjects: @ 852FEEC
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object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 4, 4, 3, 10, 0, 0, 0, 0, MauvilleCity_House1_EventScript_20F976, 0
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object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, MauvilleCity_House1_EventScript_20F976, 0
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MauvilleCity_House1_MapWarps: @ 852FF04
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warp_def 3, 7, 0, 4, MAP_MAUVILLE_CITY
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