Use movement type constants in object_event macros
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@@ -1,9 +1,9 @@
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MauvilleCity_PokemonCenter_2F_EventObjects: @ 853026C
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 6, 2, 0, 8, 1, 1, 0, 0, MauvilleCity_PokemonCenter_2F_EventScript_27375B, 0
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object_event 2, EVENT_OBJ_GFX_TEALA, 0, 2, 2, 3, 8, 1, 1, 0, 0, MauvilleCity_PokemonCenter_2F_EventScript_273761, 0
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object_event 3, EVENT_OBJ_GFX_TEALA, 0, 10, 2, 0, 8, 1, 1, 0, 0, MauvilleCity_PokemonCenter_2F_EventScript_273767, 0
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object_event 4, EVENT_OBJ_GFX_MYSTERY_GIFT_MAN, 0, 1, 2, 0, 8, 1, 1, 0, 0, MauvilleCity_PokemonCenter_2F_EventScript_276B03, 702
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object_event 5, EVENT_OBJ_GFX_YOUNGSTER, 0, 8, 8, 3, 7, 1, 1, 0, 0, MauvilleCity_PokemonCenter_2F_EventScript_21102F, 0
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object_event 1, EVENT_OBJ_GFX_TEALA, 0, 6, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, MauvilleCity_PokemonCenter_2F_EventScript_27375B, 0
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object_event 2, EVENT_OBJ_GFX_TEALA, 0, 2, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, MauvilleCity_PokemonCenter_2F_EventScript_273761, 0
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object_event 3, EVENT_OBJ_GFX_TEALA, 0, 10, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, MauvilleCity_PokemonCenter_2F_EventScript_273767, 0
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object_event 4, EVENT_OBJ_GFX_MYSTERY_GIFT_MAN, 0, 1, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, MauvilleCity_PokemonCenter_2F_EventScript_276B03, 702
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object_event 5, EVENT_OBJ_GFX_YOUNGSTER, 0, 8, 8, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, MauvilleCity_PokemonCenter_2F_EventScript_21102F, 0
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MauvilleCity_PokemonCenter_2F_MapWarps: @ 85302E4
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warp_def 1, 6, 4, 2, MAP_MAUVILLE_CITY_POKEMON_CENTER_1F
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