Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
MeteorFalls_1F_2R_EventObjects: @ 85340C4
object_event 1, EVENT_OBJ_GFX_MAN_4, 0, 13, 2, 3, 8, 0, 0, 1, 1, MeteorFalls_1F_2R_EventScript_22C4DE, 0
object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 6, 12, 3, 8, 1, 1, 1, 1, MeteorFalls_1F_2R_EventScript_22C540, 0
object_event 3, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 7, 12, 3, 8, 1, 1, 1, 1, MeteorFalls_1F_2R_EventScript_22C5A4, 0
object_event 1, EVENT_OBJ_GFX_MAN_4, 0, 13, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, MeteorFalls_1F_2R_EventScript_22C4DE, 0
object_event 2, EVENT_OBJ_GFX_OLD_MAN_1, 0, 6, 12, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 1, MeteorFalls_1F_2R_EventScript_22C540, 0
object_event 3, EVENT_OBJ_GFX_OLD_WOMAN_1, 0, 7, 12, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 1, MeteorFalls_1F_2R_EventScript_22C5A4, 0
MeteorFalls_1F_2R_MapWarps: @ 853410C
warp_def 10, 29, 3, 2, MAP_METEOR_FALLS_1F_1R