Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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MeteorFalls_StevensCave_EventObjects: @ 85378B0
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object_event 1, EVENT_OBJ_GFX_STEVEN, 0, 19, 3, 3, 7, 1, 1, 0, 0, MeteorFalls_StevensCave_EventScript_23B182, 0
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object_event 1, EVENT_OBJ_GFX_STEVEN, 0, 19, 3, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, MeteorFalls_StevensCave_EventScript_23B182, 0
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MeteorFalls_StevensCave_MapWarps: @ 85378C8
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warp_def 10, 29, 3, 5, MAP_METEOR_FALLS_1F_1R
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