Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,6 +1,6 @@
MirageTower_3F_EventObjects: @ 853761C
object_event 1, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 3, 7, 3, 1, 1, 1, 0, 0, MirageTower_3F_EventScript_2907A6, 17
object_event 2, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 4, 8, 3, 1, 1, 1, 0, 0, MirageTower_3F_EventScript_2907A6, 18
object_event 1, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 3, 7, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MirageTower_3F_EventScript_2907A6, 17
object_event 2, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 4, 8, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MirageTower_3F_EventScript_2907A6, 18
MirageTower_3F_MapWarps: @ 853764C
warp_def 18, 12, 3, 0, MAP_MIRAGE_TOWER_2F