Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,7 +1,7 @@
MirageTower_4F_EventObjects: @ 8537670
object_event 1, EVENT_OBJ_GFX_FOSSIL, 0, 5, 4, 4, 8, 1, 1, 0, 0, MirageTower_4F_EventScript_23AD48, 963
object_event 2, EVENT_OBJ_GFX_FOSSIL, 0, 7, 4, 0, 8, 1, 1, 0, 0, MirageTower_4F_EventScript_23AD89, 964
object_event 3, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 6, 7, 3, 1, 1, 1, 0, 0, MirageTower_4F_EventScript_2907A6, 17
object_event 1, EVENT_OBJ_GFX_FOSSIL, 0, 5, 4, 4, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, MirageTower_4F_EventScript_23AD48, 963
object_event 2, EVENT_OBJ_GFX_FOSSIL, 0, 7, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, MirageTower_4F_EventScript_23AD89, 964
object_event 3, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 6, 7, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MirageTower_4F_EventScript_2907A6, 17
MirageTower_4F_MapWarps: @ 85376B8
warp_def 1, 4, 3, 1, MAP_MIRAGE_TOWER_3F