Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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MirageTower_4F_EventObjects: @ 8537670
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object_event 1, EVENT_OBJ_GFX_FOSSIL, 0, 5, 4, 4, 8, 1, 1, 0, 0, MirageTower_4F_EventScript_23AD48, 963
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object_event 2, EVENT_OBJ_GFX_FOSSIL, 0, 7, 4, 0, 8, 1, 1, 0, 0, MirageTower_4F_EventScript_23AD89, 964
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object_event 3, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 6, 7, 3, 1, 1, 1, 0, 0, MirageTower_4F_EventScript_2907A6, 17
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object_event 1, EVENT_OBJ_GFX_FOSSIL, 0, 5, 4, 4, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, MirageTower_4F_EventScript_23AD48, 963
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object_event 2, EVENT_OBJ_GFX_FOSSIL, 0, 7, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, MirageTower_4F_EventScript_23AD89, 964
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object_event 3, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 6, 7, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MirageTower_4F_EventScript_2907A6, 17
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MirageTower_4F_MapWarps: @ 85376B8
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warp_def 1, 4, 3, 1, MAP_MIRAGE_TOWER_3F
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