Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,6 +1,6 @@
MossdeepCity_GameCorner_1F_EventObjects: @ 8532F40
object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 6, 2, 0, 8, 0, 0, 0, 0, MossdeepCity_GameCorner_1F_EventScript_224B54, 0
object_event 2, EVENT_OBJ_GFX_MAN_5, 0, 4, 2, 0, 8, 0, 0, 0, 0, MossdeepCity_GameCorner_1F_EventScript_224B4B, 0
object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 6, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_GameCorner_1F_EventScript_224B54, 0
object_event 2, EVENT_OBJ_GFX_MAN_5, 0, 4, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_GameCorner_1F_EventScript_224B4B, 0
MossdeepCity_GameCorner_1F_MapWarps: @ 8532F70
warp_def 5, 9, 0, 9, MAP_MOSSDEEP_CITY