Use movement type constants in object_event macros
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@@ -1,6 +1,6 @@
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MossdeepCity_GameCorner_1F_EventObjects: @ 8532F40
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 6, 2, 0, 8, 0, 0, 0, 0, MossdeepCity_GameCorner_1F_EventScript_224B54, 0
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object_event 2, EVENT_OBJ_GFX_MAN_5, 0, 4, 2, 0, 8, 0, 0, 0, 0, MossdeepCity_GameCorner_1F_EventScript_224B4B, 0
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object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 6, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_GameCorner_1F_EventScript_224B54, 0
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object_event 2, EVENT_OBJ_GFX_MAN_5, 0, 4, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_GameCorner_1F_EventScript_224B4B, 0
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MossdeepCity_GameCorner_1F_MapWarps: @ 8532F70
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warp_def 5, 9, 0, 9, MAP_MOSSDEEP_CITY
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