Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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MossdeepCity_GameCorner_B1F_EventObjects: @ 8532FC0
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object_event 1, EVENT_OBJ_GFX_HIPSTER, 0, 6, 5, 3, 9, 0, 0, 0, 0, 0x0, 0
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object_event 1, EVENT_OBJ_GFX_HIPSTER, 0, 6, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, 0x0, 0
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MossdeepCity_GameCorner_B1F_MapWarps: @ 8532FD8
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warp_def 3, 1, 0, 2, MAP_MOSSDEEP_CITY_GAME_CORNER_1F
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