Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,6 +1,6 @@
MossdeepCity_House1_EventObjects: @ 8532978
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 3, 3, 3, 3, 1, 1, 0, 0, MossdeepCity_House1_EventScript_221FD6, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_3, 0, 7, 4, 3, 9, 0, 0, 0, 0, MossdeepCity_House1_EventScript_222006, 0
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 3, 3, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 1, 1, 0, 0, MossdeepCity_House1_EventScript_221FD6, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_3, 0, 7, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, MossdeepCity_House1_EventScript_222006, 0
MossdeepCity_House1_MapWarps: @ 85329A8
warp_def 3, 7, 0, 0, MAP_MOSSDEEP_CITY