Use movement type constants in object_event macros
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@@ -1,5 +1,5 @@
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MossdeepCity_House3_EventObjects: @ 8532BD4
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object_event 1, EVENT_OBJ_GFX_FISHERMAN, 0, 4, 4, 3, 10, 0, 0, 0, 0, MossdeepCity_House3_EventScript_2225C3, 0
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object_event 1, EVENT_OBJ_GFX_FISHERMAN, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, MossdeepCity_House3_EventScript_2225C3, 0
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MossdeepCity_House3_MapWarps: @ 8532BEC
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warp_def 3, 7, 0, 5, MAP_MOSSDEEP_CITY
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