Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,5 +1,5 @@
MossdeepCity_House3_EventObjects: @ 8532BD4
object_event 1, EVENT_OBJ_GFX_FISHERMAN, 0, 4, 4, 3, 10, 0, 0, 0, 0, MossdeepCity_House3_EventScript_2225C3, 0
object_event 1, EVENT_OBJ_GFX_FISHERMAN, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, MossdeepCity_House3_EventScript_2225C3, 0
MossdeepCity_House3_MapWarps: @ 8532BEC
warp_def 3, 7, 0, 5, MAP_MOSSDEEP_CITY