Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions
+3 -3
View File
@@ -1,7 +1,7 @@
MossdeepCity_House4_EventObjects: @ 8532CAC
object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 3, 4, 3, 9, 0, 0, 0, 0, MossdeepCity_House4_EventScript_222DD8, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 6, 6, 3, 5, 1, 0, 0, 0, MossdeepCity_House4_EventScript_222DF7, 0
object_event 3, EVENT_OBJ_GFX_SKITTY, 0, 2, 4, 3, 1, 1, 1, 0, 0, MossdeepCity_House4_EventScript_222E1E, 0
object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, MossdeepCity_House4_EventScript_222DD8, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 6, 6, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, MossdeepCity_House4_EventScript_222DF7, 0
object_event 3, EVENT_OBJ_GFX_SKITTY, 0, 2, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MossdeepCity_House4_EventScript_222E1E, 0
MossdeepCity_House4_MapWarps: @ 8532CF4
warp_def 4, 7, 0, 7, MAP_MOSSDEEP_CITY