Use movement type constants in object_event macros
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@@ -1,7 +1,7 @@
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MossdeepCity_House4_EventObjects: @ 8532CAC
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object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 3, 4, 3, 9, 0, 0, 0, 0, MossdeepCity_House4_EventScript_222DD8, 0
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object_event 2, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 6, 6, 3, 5, 1, 0, 0, 0, MossdeepCity_House4_EventScript_222DF7, 0
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object_event 3, EVENT_OBJ_GFX_SKITTY, 0, 2, 4, 3, 1, 1, 1, 0, 0, MossdeepCity_House4_EventScript_222E1E, 0
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object_event 1, EVENT_OBJ_GFX_WOMAN_3, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, MossdeepCity_House4_EventScript_222DD8, 0
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object_event 2, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 6, 6, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, MossdeepCity_House4_EventScript_222DF7, 0
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object_event 3, EVENT_OBJ_GFX_SKITTY, 0, 2, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, MossdeepCity_House4_EventScript_222E1E, 0
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MossdeepCity_House4_MapWarps: @ 8532CF4
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warp_def 4, 7, 0, 7, MAP_MOSSDEEP_CITY
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