Use movement type constants in object_event macros

This commit is contained in:
Marcus Huderle
2018-07-10 18:04:51 -05:00
parent d675b7578c
commit 8ffd7a70fc
429 changed files with 2777 additions and 2776 deletions

View File

@@ -1,8 +1,8 @@
MossdeepCity_Mart_EventObjects: @ 8532B50
object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, 10, 0, 0, 0, 0, MossdeepCity_Mart_EventScript_2223C8, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_7, 0, 1, 5, 3, 7, 0, 0, 0, 0, MossdeepCity_Mart_EventScript_2223F6, 0
object_event 3, EVENT_OBJ_GFX_BOY_2, 0, 8, 3, 3, 3, 0, 1, 0, 0, MossdeepCity_Mart_EventScript_2223FF, 0
object_event 4, EVENT_OBJ_GFX_SAILOR, 0, 5, 3, 3, 2, 1, 1, 0, 0, MossdeepCity_Mart_EventScript_222408, 0
object_event 1, EVENT_OBJ_GFX_MART_EMPLOYEE, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, MossdeepCity_Mart_EventScript_2223C8, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_7, 0, 1, 5, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, MossdeepCity_Mart_EventScript_2223F6, 0
object_event 3, EVENT_OBJ_GFX_BOY_2, 0, 8, 3, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 0, 1, 0, 0, MossdeepCity_Mart_EventScript_2223FF, 0
object_event 4, EVENT_OBJ_GFX_SAILOR, 0, 5, 3, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, MossdeepCity_Mart_EventScript_222408, 0
MossdeepCity_Mart_MapWarps: @ 8532BB0
warp_def 3, 7, 0, 4, MAP_MOSSDEEP_CITY